![]() I have both but I can’t stand iRacing anymore, it just doesn’t feel right after playing ACC. In any case I will no longer care what you post since you seem to think I said stuff that I never did say. I am a huge fan of David Kaemmer, I grew up Indycar Racing 1 & 2, and Grand Prix Legends which were the pinnacles of the sim racing genre back in the day. I even said it has the best online system available I would love to get into iRacing but the cost of everything for it is just too much money for me. You seem to think I am bashing iRacing when in fact I am not bashing it at all. ![]() I'm quite sure that many of iRacings cars physics are top notch. Also, it would be much easier to make a single car series physics more accurate than a sim that tries to simulate many racing series and car types. I only said that "my opinion" was based on reading and viewing many peoples comparisons of the two simulators. Well obviously I can't go into detail because I neither have the technical knowledge or the code to find the differences.īut again, I never once said the iRacing was bad or had bad physics, not sure how you think saying one has "better physics" equates to the other having "bad physics". Personally I would zero issues with iRacing if it were just the monthly sub and buy the cars you want with all the tracks for free as part of the sub fee. If you only car about GT3 cars and nothing beyond that than ACC is the best place to be for realism but if you want more then iRacing is where you wanna be but it comes with a substantially higher cost. iRacing has the best online system of any game but ACC is doing a very good with theirs and improving it, hopefully it improves further to match iRacing.Īnyways that is just my opinions based on reading and watching many different YouTube videos on the matter. From what I have heard the tire physics in iRacing are great in the stock cars but can be hit or miss in other car types especially if their tire type is very different to stock cars. ACC has the best and most realistic physics right now which is partly to do with the devs focusing on a single car series where as the iRacing devs have had to spread time across multiple car and tire types so the physics there isn't as good but for certain car types it is extremely good. Cars and tracks can be pretty pricey in iRacing, 15-25 dollar range with discounts if you buy 3+ at a time. ![]() Now having said that it has far more content than ACC which only has 1 car type (GT3) and 15 tracks with more to come this year with DLC (GT4 cars and 3 more British tracks). You do get some free content as a part of your monthly subscription but you really miss out on the top tier tracks and cars. But from what I have read iRacing can be a very expensive proposition depending on how many cars and tracks you want to buy. I have never played iRacing at all but I have done a lot of reading on it because it is something I would like to get into it so I cannot give any first hand experience with it.
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